Author Topic: Airsoft Hawkes Bay: Standard Field Rules  (Read 6890 times)

Offline admin

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Airsoft Hawkes Bay: Standard Field Rules
« on: May 05, 2010, 06:54:44 AM »
Safety:
  • Certified safety goggles or other eye protection must be worn at all times in the field of play.
  • All weapons must be rendered safe with magazines removed when in the designated safe zone.
  • During CQB, Full face protection is recommended.
  • At any CQB game, only 0.2g BBs or lighter, are to be used in all weapons.
  • A Red Killrag must be used when hit, to minimise additional hits.
  • All instructions by Airsoft Hawkes Bay directing staff must be followed at all times.


Standard Energy/FPS limits and Minimum Engagement Distances (MED):

FPS Limits and M.E.D's
  • A weapon firing 350 FPS (1.138 Joules) or under has no M.E.D
  • A weapon firing from 351 FPS up to 420 FPS (1.639 Joules) has a 10m M.E.D
  • A weapon firing from 420 FPS up to 600 FPS (3.345 Joules) has a 20m M.E.D
  • No weapon may fire over 600 FPS.
  • Any field designated a CQB field has a 350 FPS limit.
  • 40 Mike grenades have a 20m M.E.D, are limited to .2 gram bb's, are not allowed in cqb and intentional headshots are not allowed.

 Gun Class Restrictions
  • Pistols can fire up to a maximum of 350 FPS (1.13 Joules).
  • Sub Machine Guns, Shotguns and Assault rifles can fire up to a maximum of 420 FPS (1.63 Joules).
  • Light Machine Guns may fire up to 500 fps (2.31 Joules)- Real steel replicas only, fired from fixed position (bipod etc), max 5 second burst, 18 rounds per second max.
  • Designated Marksman Rifles may fire up to 500fps (2.31 Joules) -  Long Rifle, semi auto only.
  • Single action rifles can fire up to a maximum of 600 FPS (3.345 Joules).


Maximum rounds per second = 25


Player Conduct:

  • Calling Hit
Calling your hits is the most important part of playing airsoft. Airsoft is a game of integrity and players not calling hit is the most frustrating part of the game. When you feel, hear or see a BB hit part of your body or kit, immediately yell “HIT”, pull out your red kill rag, place it on your head or gun and begin whatever casualty scheme that the game requires. Sometimes players do not realise they are hit. You may also think that you hit somebody, but the bb may have hit a branch of the tree they're standing behind, etc. The best thing to do in this situation is to carry on playing as normal and try to hit them again. Sometimes you may get hit whilst trying to hit them again, just call your hit and carry on your day.
If during the day you have an issue with somebody who you feel is not calling hits, approach them after the game and have a quiet talk with them, remember they may not be doing it intentionally. Please do not address the issue mid game, it can easily lead to arguments.

If you feel like you might have been hit but don’t feel or hear it, just call your hit anyway.
 
  • What Counts as a Hit?
Any hit on your body, kit, or gun including direct hits and ricochet’s. Any BB that hit’s you, whether from your enemy or a team mate is considered a hit. If in doubt, just call hit.
 
  • D.B.A.D Rule
Airsoft is a sport requiring a high level of integrity, honesty, and sportsmanship. As such we have implemented a "Don't be a Dick" rule. This rule should be fairly self-explanatory. Basically, in any situation where there is doubt about whether you are hit, it's always better to take the hit. By the same token, if you're the shooter - be quick to give the benefit of the doubt to the other player. Our goal is to provide a welcoming environment for all those interested in Airsoft - this includes those that aren't "so tough I can endure three weeks of waterboarding at Guantanamo" We've instituted a sportsmanship/MVP award which is assigned at the end of each gaming event. DON'T Make us implement a "You're a Dick" award.
 
At Close Range:
  • FREEZE! Rule
AHB does NOT run a freeze/bang rule however DBAD rule still applies, remember your MEDs and switch to secondary if required.
« Last Edit: November 09, 2018, 03:34:23 PM by Torak »

Offline Eightball

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Re: Airsoft Hawkes Bay: Field FPS Limits
« Reply #1 on: May 16, 2010, 08:49:31 PM »
As we have a club chronograph that can calculate Joules of Energy (inputting the BB weight before test shots) I have added the energy ratings in parentheses above.

If you cannot consistantly chronograph shots within the acceptable field limits for your weapon, or you cannot judge engagement distances correctly, your weapon may be banned from play, until compliance.
"War is cruelty. There's no use trying to reform it, the crueler it is the sooner it will be over." - General William T. Sherman

Offline Eightball

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #2 on: September 23, 2011, 08:42:59 AM »
We will be establishing a fixed 10 meter measured area at our field, to assist with people measuring engagement distances.
"War is cruelty. There's no use trying to reform it, the crueler it is the sooner it will be over." - General William T. Sherman

Offline R3CON

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #3 on: September 26, 2011, 02:44:12 PM »
This has been updated with Killrag information above in the first post. Please be aware that AHB now require the use of Killrags. We sell the Canteen Bandanas (Red) onsite and require ALL players to use them.
bullets, bodies and bull[sand]

Offline Eightball

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #4 on: January 26, 2012, 09:43:54 AM »
We've updated the Standard Field Rules relating to the use of 0.2g BBs, or lighter, at CQB games.

A formal "Bang Kill" rule will be added shortly, to alleviate confusion.
"War is cruelty. There's no use trying to reform it, the crueler it is the sooner it will be over." - General William T. Sherman

Offline Eightball

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #5 on: February 06, 2012, 07:31:16 PM »
Updated to include simplified FPS Limits, "DBAD" Rule, and "At close range" Rule.
"War is cruelty. There's no use trying to reform it, the crueler it is the sooner it will be over." - General William T. Sherman

Offline Torak

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #6 on: July 17, 2015, 12:08:36 PM »
Updated FPS limits to include sniper rifles etc.
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Offline Torak

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #7 on: September 25, 2015, 02:00:36 PM »
Added section regarding calling hits and what counts as a hit.

To save confusion, gun hits and ricochets now count as hits. This has been added to the game brief.
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Offline Jaybee

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #8 on: July 06, 2017, 04:23:55 PM »
Updated: Removed freeze/bang kill rule
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Offline Jaybee

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #9 on: March 23, 2018, 02:01:43 PM »
Updated: Gun Class Restrictions for dmr and lmg
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Offline Torak

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Re: Airsoft Hawkes Bay: Standard Field Rules
« Reply #10 on: November 09, 2018, 03:35:08 PM »
Updated: 40 mike grenades ruling added.
The AHB Motto: WAFFLE-O
"We're all friends, friends love each other"